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Catina Mercia
Commando Perkone Caldari State
22
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Posted - 2013.08.09 15:59:00 -
[1] - Quote
http://cdn.memegenerator.co/instances/600x/40436713.jpg
Hint hint: Core locus grenade |
Catina Mercia
Commando Perkone Caldari State
22
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Posted - 2013.08.09 16:06:00 -
[2] - Quote
Sinboto Simmons wrote:gotta say he has a point....... Of course! Willy Wonka is always right. |
Catina Mercia
Commando Perkone Caldari State
24
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Posted - 2013.08.09 16:21:00 -
[3] - Quote
Roy Ventus wrote:I do well as a Gallente armor-tank going up against shield-tankers.
Edit: Hell I don't even armor tank. I just use reps with no shield modules and take people down in pubs. Now PC/CBs are a different thing but then I'm just getting back into the game, so I wouldn't do it regardless. I do too, in fact I tend to pub stomp. Until I meet a squad of try hards that spam Core Locus Grenades like there is no tomorrow. |
Catina Mercia
Commando Perkone Caldari State
24
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Posted - 2013.08.09 16:38:00 -
[4] - Quote
ZDub 303 wrote:Grenades, and just explosives in general, are done really poorly in this game.
This game would be a lot more fun if all explosives were removed, esp proto nades.
Seriously, most of my kills are starting to come from properly cooked nades. I need nanohives for nades more than I need it for ammo.
Explosives are sooooo easy to abuse. Exactly. I upgraded to M1 locus grenades and soon to Coer Locus Grenades. |
Catina Mercia
Commando Perkone Caldari State
32
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Posted - 2013.08.09 18:25:00 -
[5] - Quote
Aisha Ctarl wrote:The thing is, when I flux a shield tanker, they're left with something ridiculous like 115 armor HP that then I can simply kill them with a mean stare. That's still not a insta kill. They get a chance to escape or even fight back if lucky enough. |
Catina Mercia
Commando Perkone Caldari State
37
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Posted - 2013.08.09 19:44:00 -
[6] - Quote
Scrambler rifle does 120% to shields. ALL EXPLOSIVES do 135% to armor. Grenades. MD. Flaylock.
And they have splash radius to counter the slowest race.
Don't complain. |
Catina Mercia
Commando Perkone Caldari State
37
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Posted - 2013.08.09 20:21:00 -
[7] - Quote
Galvan Nized wrote:Catina Mercia wrote:Scrambler rifle does 120% to shields. ALL EXPLOSIVES do 135% to armor. Grenades. MD. Flaylock.
And they have splash radius to counter the slowest race.
Don't complain. This is supposed to be false. It's supposed to be 120% for each as indicated by the dev blog (1.2 weapon ranges and beyond.) In reality it seems broken eventually CCP will get around to it...I give it 6 months. True. However, that doesn't change the fact that they use weapons with SPLASH RADIUS against the SLOWEST RACE. Meaning that there is no way in hell that we can evade even one shot. A scrambler rifle can miss, a MD can't. |
Catina Mercia
Commando Perkone Caldari State
43
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Posted - 2013.08.10 06:58:00 -
[8] - Quote
Galvan Nized wrote:Catida Mercia wrote: True. However, that doesn't change the fact that they use weapons with SPLASH RADIUS against the SLOWEST RACE. Meaning that there is no way in hell that we can evade even one shot. A scrambler rifle can miss, a MD can't.
If they both did 120% I think explosives and lasers would be pretty balanced (weapon wise, grenades are kind of their own beast). If you get in close to an explosive user you cannot run but the best way to fight them is to use range. Outside 20m MD and Flylock are extremely difficult to use without height, if someone is pinging you here on even ground they are just a skilled shot. Lasers are extreme range, these will rip you to shreds from 50m+. Yes they do take some aim and in close are less of an I win button but are useful in all ranges. But you can still evade, no matter the range. |
Catina Mercia
Commando Perkone Caldari State
44
|
Posted - 2013.08.10 09:17:00 -
[9] - Quote
Bob Teller wrote:We need grenades to kill heavies and those stacking armor plates,if you are to slow to run away from grenades,it's the penalty you get for having all those hitpoints.Flux and locus are both extremely powerful. Sigh... You never used a Gallente suit, have you? |
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